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Emilie Yu

Emilie Yu

PhD student at Graphdeco - Inria

I’m a 2nd year PhD student in GraphDeco team  at Inria in Nice, supervised by Adrien Bousseau . I graduated from DTU  (Technical University of Denmark) and CentraleSupélec  in August 2020. My research interests revolve around developing computational methods that are intertwined with user interactions, to make ill-posed problems tractable and provide control over the result. I am most interested in creativity tools, such as for 3D design, 3D painting or sketching. In the summer of 2022, I’m interning at Adobe under the mentorship of Rubaiat Habib Kazi and Wilmot Li.

Aside of work, I enjoy photography and video editing, cycling and bouldering!


Piecewise-Smooth Surface Fitting onto Unstructured 3D Sketches/

Piecewise-Smooth Surface Fitting onto Unstructured 3D Sketches

ACM Transactions on Graphics (SIGGRAPH) - 2022

We propose a method to transform unstructured 3D sketches into piecewise smooth surfaces that preserve sketched geometric features.


CASSIE: Curve And Surface Sketching in Immersive Environments/

CASSIE: Curve And Surface Sketching in Immersive Environments

ACM Conference on Human Factors in Computing Systems (CHI) - 2021

We prototype a 3D sketching interface in VR, where the user’s strokes are automatically neatened to form a well-connected curve network. We additionnaly infer and create surface patches on the sketch, making it possible to create a 3D surface from a few 3D brush strokes.


MSc Thesis: Interactive 3D Sketching in Virtual Reality/

MSc Thesis: Interactive 3D Sketching in Virtual Reality

During my MSc thesis at DTU supervised by Andreas Bærentzen, Adrien Bousseau and Tibor Stanko, I implemented a VR sketching application in Unity and experimented with automatic neatening of strokes, formation of curve networks from the strokes, and infering surface patches. We finally conducted a small remote user study. This work was the basis for our next paper, CASSIE.


Simulation of Differential Growth/

Simulation of Differential Growth

Inspired by awesome generative artists such as Nervous System and inconvergent, I built a web application simulating the penomenon of differential growth on a surface. My goal was to build an interactive tool to grow organic looking surfaces. The outcome of this project was this live demo in the browser (you can try it) and some 3D prints!

Voxel Editor/

Voxel Editor

For the final project of DTU course 02561 Computer graphics, we set out to build a simple voxel editor. This is a Javascript/WebGL project, with a pretty barebone UI. My favorite part was working on the picking interaction for creation and deletion of voxels.

Music and travel videos - Globeshakers Project/

Music and travel videos - Globeshakers Project

I was very lucky to embark on a 6 months trip with a group of friends, during which we travelled the world and played music in the streets and bars, as a brassband. I was the reporter of the team, so I documented those precious moments, directed video clips and edited all of that into some videos.